atunnel - hypnotic GL tunnel journey
sballs [-display host:display.screen] [-window] [-root] [-visual
visual] [-delay microseconds] [-light] [-no-light] [-wire] [-no-wire]
[-texture] [-no-texture] [-fps] [-no-fps]
The atunnel program draws an animation of a journey in a GL tunnel.
sballs accepts the following options:
-window Draw on a newly-created window. This is the default.
-root Draw on the root window.
Install a private colormap for the window.
Specify which visual to use. Legal values are the name of a
visual class, or the id number (decimal or hex) of a specific
-fps Display a running tally of how many frames per second are being
rendered. In conjunction with -delay 0, this can be a useful
benchmark of your GL performance.
Show a textured tunnel. This is the default.
Disables texturing the animation.
-wire Draw a wireframe rendition of the tunnel.
DISPLAY to get the default host and display number.
to get the name of a resource file that overrides the global
resources stored in the RESOURCE_MANAGER property.
Copyright © 2003 by Eric Lassauge. Permission to use, copy, modify,
distribute, and sell this software and its documentation for any pur-
pose is hereby granted without fee, provided that the above copyright
notice appear in all copies and that both that copyright notice and
this permission notice appear in supporting documentation. No repre-
sentations are made about the suitability of this software for any pur-
pose. It is provided "as is" without express or implied warranty.
The original code for this mode was written by Roman Podobedov
<email@example.com> and can be found at http://romka.demonews.com
Roman Podobedov <firstname.lastname@example.org> Eric Lassauge <email@example.com-
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